When I came back from studying in China, I found that the city I grew up in was overrun with criminals,
I used my scientific knowledge to become “Night Man” the master of darkness. Now Criminals know fear when they hear my mocking laughter.
--Andrew Merritt, Night Man.
The Avenger has been wronged in some way or believes he has been wronged. He seeks to smash crime and evil at every turn. The Avenger should possess some fighting skills and should be able to match the criminals at their own clandestine skills.
Examples of Dark Avengers are easy to find, names such as
The Spider, The Shadow, the Avenger and The Whisperer all spring to mind.
Codes: Avenger, Punisher, Pragmatist
Contacts: Black Market, Illegal Casino owner, Thug, Inventor, newspaper Reporter, Taxi Driver, Coroner.
Wealth Level: Upper Class
Beginning Ability Scores
Aim Right: 50
Aim Left: 50
Starting Skills: Flips, Climbing, Shadowing,
10 Any Language
10 Quick Draw
10 Rope Swings
30 Security Systems
40-50 Martial Arts (Any)
Suggested Powers: Command, ESP, Fear, Hypnosis, Invisibility, Shadow Control, Sight
Advantages: Mysterious Stranger (Noir)
Trench Coat Effect
Flowing trench coat or cloak
Mask or Scarf
Two Automatic Pistols
Distinctive Ring, pendant or something.
Long Black Car